Vawn

Vawn

Vawn

Description

Description

I developed the character "Vawn" prototype during Believer's art style discovery phase while leading the team as Character Art Director. My responsibilities included providing critical feedback to support 3D art style development and working closely with the art and tech teams to establish efficient art pipelines and tools that enhanced our workflows for rapid prototyping and game-ready characters.

I developed the character "Vawn" prototype during Believer's art style discovery phase while leading the team as Character Art Director. My responsibilities included providing critical feedback to support 3D art style development and working closely with the art and tech teams to establish efficient art pipelines and tools that enhanced our workflows for rapid prototyping and game-ready characters.

Client

Client

Believer | Vawn

Believer | Vawn

Year

Year

2025

2025

Category

Category

Art Direction | VizDev

Art Direction | VizDev

Software

Software

3D modelling: Zbrush | Autodesk Maya

Texturing: ZBrush | Unreal Engine

Render: Unreal Engine | Toolbag Marmoset

Contact

tamarasalatova.art@gmail.com

Email Copied

Contact

tamarasalatova.art@gmail.com

Email Copied