
Vawn
Vawn
Vawn
Description
Description
I developed the character "Vawn" prototype during Believer's art style discovery phase while leading the team as Character Art Director. My responsibilities included providing critical feedback to support 3D art style development and working closely with the art and tech teams to establish efficient art pipelines and tools that enhanced our workflows for rapid prototyping and game-ready characters.
I developed the character "Vawn" prototype during Believer's art style discovery phase while leading the team as Character Art Director. My responsibilities included providing critical feedback to support 3D art style development and working closely with the art and tech teams to establish efficient art pipelines and tools that enhanced our workflows for rapid prototyping and game-ready characters.
Client
Client
Believer | Vawn
Believer | Vawn
Year
Year
2025
2025
Category
Category
Art Direction | VizDev
Art Direction | VizDev
Software
Software
3D modelling: Zbrush | Autodesk Maya
Texturing: ZBrush | Unreal Engine
Render: Unreal Engine | Toolbag Marmoset





















Contact
tamarasalatova.art@gmail.com
Email Copied
Contact
tamarasalatova.art@gmail.com
Email Copied